Guitar Hero Celebrates 20 Years – The Plastic Guitar That Connected the Gap Between Music Generations

It has been 20 years after Guitar Hero hit the market across the Atlantic, offering everyday gamers the opportunity to become rock legends. Figuratively speaking, though you'd be hard-pressed telling that anyone who's mastered Free Bird’s lengthy guitar solo before an enthusiastic living-room audience.

Developed by the developers, Guitar Hero provided users with a plastic guitar peripheral to match on-screen cues scrolling down the display synchronized to a song. Each riff mimicked particular chords, creating the feel of a genuine performance.

Harmonix had already experimented with rhythm games prior to teaming up with the publisher, which was acquired by Activision during the mid-2000s. Collaboratively, they established the groundwork for a surprising billion-dollar franchise that had a significant impact for many musicians included, showcasing decades-old groups to millions of younger players.

A former executive, ex-chief operating officer of Harmonix, remembers the initial financial challenges in securing the recordings – even though initial releases primarily featured cover versions.

“We rerecorded every song since the cost was so high,” he says. “Despite having the publishing rights by themselves, it proved nearly impossible. We couldn’t get bands like legendary groups – RedOctane was operating on a shoestring budget, and we were pretty convinced it would fail. However, when Guitar Hero took off, and record sales airtime were going up, everyone wanted to be in.”

He continues: “One of the amazing things was how many parents reached out expressing gratitude for introducing their children to the songs they adored. It became an intergenerational thing.”

Classic Rock Finds Younger Fans

Northern Irish blues-rock band one featured act included Never Too Late in the 2008 release the popular installment. Lead musician Paul Mahon recalls the way the game revived classic rock back into vogue: “The game offered a bigger, younger audience. Generally this had been considered outdated material, however once it got included in the title and teenagers discovered it, abruptly it became trendy. This validated the genre, and got rid of the ‘dad rock’ tag. It provided all our music renewed popularity.”

In 2008, the band's debut album remained not available in the US, meaning the game served as a primary platform for exposure for the group as they went on a North American tour supporting AC/DC. “Their crew were playing the song on the tour bus, and several knew us thanks to the game,” Mahon says.

Major Band Titles and Lasting Influence

Music's biggest acts quickly took advantage of the series’ popularity, with Aerosmith, Metallica and Van Halen featuring in dedicated spin-off titles that focused on each band’s catalogue and related lore, visuals and legendary status. For example, the Aerosmith edition, it was said to have made the band more money compared to their records. It moved well over 500,000 copies in its first week, while sales of their songs rose of up to 40% during an era when the music business faced decline.

The series continues to inspire quick-handed dedication within the community. Recently, an online personality completed a remarkable feat featuring the challenging track – a notoriously difficult anthem popularized through the game – on Clone Hero, a freeware game with almost identical mechanics but an array of customisation options. This track is difficult even in expert mode, not to mention played at increased tempo and without missing a single one of its near 4,000 notes. The streamer stated it took nine months to accomplish.

“Guitar Hero offers a, fantasy thing. If you play other games, that doesn’t mean you ought to pick up a real gun and enlist,” says musician Herman Li.

The band had already wrapped up a successful tour before their hit was featured in the third game, yet he explains it made them widely recognized. “I remember our distributors informing us that we were selling albums rapidly,” he says. “Popularity surged when we next toured, and we were playing just before the headliners at the event.”

In fact, the band's visibility from Guitar Hero proved so vast that it threatened to overshadow all other the band has done. Recently, the song featured in promotional material for a major film. “Previously I felt differently, but now I accept it,” Li says. “If you only listen to a single track, that's fine – everyone’s got their own path in music and I'm pleased we played a role of people’s lives”.

Enduring Impact of a Iconic Controller

The best promotion, be it for automobiles, clothes or video games, goes further mere transactions – it evokes a desire. Did Guitar Hero harness this? “That’s exactly what we were trying to create,” he confirms. “That thrill of being a rock star in the spotlight. From day one, the co-founders believed humans have a natural urge to make music, and they wanted to use technology to allow people to participate”.

Most of Guitar Hero games came out over a mere five-year period between 2005 and 2010, featuring derivative titles such as DJ Hero, including a turntable controller, and the band-focused game. Subsequently, the publisher’s interest in plastic instruments died down, except for a short-lived revival in 2015.

Games such as Clone Hero and Fortnite Festival have maintained the community active, with set to be a new product from the founders in development. A new studio has entered work on their first music game. The initial creators are both involved as special advisers. Are gamers prepared to welcome a new entry following the classic?

“Our team believed such titles might become like Madden allowing annual releases,” he remarks. “There’s so much new music that it could be evergreen, thus I remain hopeful. It's entirely possible why it can’t continue with new generations.”

Daniel Williams
Daniel Williams

A blockchain analyst and crypto enthusiast with over 7 years of experience in digital asset management and staking protocols.